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The Little Girl spies
Version 1.5.0 · since Tuesday 29 September

What’s new in the village

Version 1.5.0, and everything that changed since Tuesday. Here is what awaits you at the next game night. Remember to update the app from Google Play.

Thursday 1 October · version 1.5.0

The Little Girl spies

A whole new way to play the Little Girl, full of suspense for her and for the wolves alike.

The name comes slowly into focus

During the wolves’ turn, and only then, the Little Girl holds a button down. A wolf’s name, drawn at random, grows sharper and sharper. If she lets go, it blurs again slowly: she does not lose everything at once.

A dot on the wolves’ screens

While she looks, a small dot appears on the wolves’ screens, in a different place each time, and grows to the size of a fingertip. If a wolf touches it, the Little Girl dies.

One wolf a night

Once the name is sharp, it goes into her notebook. Up to her when to tell the village.

Thursday 1 October · version 1.4.0

The village speaks up

Until now, the day was mostly guesswork. Now you talk, accuse, contradict each other, and everyone can see who said what.

The village speaks up

Raise your hand

No more shouting over each other. Raise your hand on your phone and join the line. When it is your turn, your face shows on every screen, with a little countdown.

Say what you know

Are you the Seer? Tell the table, with what you saw: “Night 1, I saw Bruno: a wolf.” The Fox, the Bear Tamer, the Witch and the Little Girl have their own form too. The app checks nothing: a wolf may well be lying.

Two Seers?

Two Seers?

If two players both claim to be the Seer, every phone shows a warning: one of them is lying. Your job to find out which.

The village board

One page sums it all up: who claims what, what was said about each player, who suspects whom. You can also post your theory, up to three suspects, with your reasons.

Votes say why

When you vote, you can give a reason. It stays secret until the count, then everyone sees it, next to little reminders like “Hugo voted against Élise, who says she is the Seer”.

Last words

The player the village is about to eliminate gets thirty seconds to plead their case before their card is turned over.

Reactions, any time

Reactions, any time

“What?!”, “I knew it”, “Ha!”: six reactions that float up from your face onto every screen. At night they wait for dawn so they give nobody away, and the dead react among ghosts.

The pack agrees

At night, each wolf sees the others’ proposals and can back one with a single tap.

The Devoted Servant no longer freezes the game

Her question did not show and the game got stuck. Fixed.

Wednesday 30 September · version 1.3.0

The village comes alive

Moving pictures, brand new sounds and a few extra treats.

The village comes alive

Sleeping phones come alive

With the lights on, the phones of those asleep show the role the storyteller is calling: the pack on the prowl, Cupid drawing his bow, the Seer over her crystal ball. At dawn and at the verdict, every death is played out in pictures.

Every sound redone

Every sound effect was recorded again, in all three worlds of the game. Nine roles that woke up in silence finally have their own.

Your photo at the table

Take a selfie or pick a photo from your gallery, in Settings: your face replaces the drawing.

Who voted against whom

Every vote of the game stays readable, day after day. Handy when the village has just hanged an innocent.

A chaotic game

A new house rule: the same card can appear several times. Four hunters? Three seers? Allowed.

Every card in the game

At the deal, everyone sees the list of cards in play, with how many of each, and can check it again any time in the notebook.

Several marks on one player

“That’s a wolf” and “I insist” can now stand together. Only marks that contradict each other replace one another.

The table’s voice

The voice the host picks is the whole table’s. Another phone that tells the story can switch its own, even mid-game.

And also

The host can remove someone from the lobby before the deal. Pictures on the ten screens that had none. Nothing hides under the top bar or the bottom buttons any more. The Witch no longer sees a victim once her healing potion is used. The app is much lighter: pictures arrive on their own at first launch.

Tuesday 29 September · version 1.2.0

Three worlds, three voices

The same village, dressed three ways, and storytellers livelier than ever.

Three worlds, three voices

Princess and Commando

In Settings, “Game look” offers Classic, Princess (candy pink, for the youngest) or Commando (army green and robots). Every card and every picture changes with it.

All-new narration

The three storytellers recorded everything again: thirty-six minutes of story, livelier, and no sentence cut off halfway.

The pack chooses together

Each wolf picks on their own phone and sees the others’ picks. The victim is chosen once the whole pack agrees.

Time to take it in

After the verdict, everything stays on screen a few seconds before night falls, and the game says what it is waiting for, such as the hunter choosing whom to take with him.

Behind the scenes

Updates no longer cut your games

When I update the game, the game in progress carries on: phones reconnect on their own within a second, and nobody loses their seat.

Coming soon

An account, if you like

An account, if you like

An optional account, with Google or Facebook, to find your profile and your games on another phone. The game stays fully playable without one.

Ready for the next night?

Get it on Google Play