The name comes slowly into focus
During the wolves’ turn, and only then, the Little Girl holds a button down. A wolf’s name, drawn at random, grows sharper and sharper. If she lets go, it blurs again slowly: she does not lose everything at once.

Version 1.5.0, and everything that changed since Tuesday. Here is what awaits you at the next game night. Remember to update the app from Google Play.
A whole new way to play the Little Girl, full of suspense for her and for the wolves alike.
During the wolves’ turn, and only then, the Little Girl holds a button down. A wolf’s name, drawn at random, grows sharper and sharper. If she lets go, it blurs again slowly: she does not lose everything at once.
While she looks, a small dot appears on the wolves’ screens, in a different place each time, and grows to the size of a fingertip. If a wolf touches it, the Little Girl dies.
Once the name is sharp, it goes into her notebook. Up to her when to tell the village.
Until now, the day was mostly guesswork. Now you talk, accuse, contradict each other, and everyone can see who said what.

No more shouting over each other. Raise your hand on your phone and join the line. When it is your turn, your face shows on every screen, with a little countdown.
Are you the Seer? Tell the table, with what you saw: “Night 1, I saw Bruno: a wolf.” The Fox, the Bear Tamer, the Witch and the Little Girl have their own form too. The app checks nothing: a wolf may well be lying.

If two players both claim to be the Seer, every phone shows a warning: one of them is lying. Your job to find out which.
One page sums it all up: who claims what, what was said about each player, who suspects whom. You can also post your theory, up to three suspects, with your reasons.
When you vote, you can give a reason. It stays secret until the count, then everyone sees it, next to little reminders like “Hugo voted against Élise, who says she is the Seer”.
The player the village is about to eliminate gets thirty seconds to plead their case before their card is turned over.

“What?!”, “I knew it”, “Ha!”: six reactions that float up from your face onto every screen. At night they wait for dawn so they give nobody away, and the dead react among ghosts.
At night, each wolf sees the others’ proposals and can back one with a single tap.
Her question did not show and the game got stuck. Fixed.
Moving pictures, brand new sounds and a few extra treats.

With the lights on, the phones of those asleep show the role the storyteller is calling: the pack on the prowl, Cupid drawing his bow, the Seer over her crystal ball. At dawn and at the verdict, every death is played out in pictures.
Every sound effect was recorded again, in all three worlds of the game. Nine roles that woke up in silence finally have their own.
Take a selfie or pick a photo from your gallery, in Settings: your face replaces the drawing.
Every vote of the game stays readable, day after day. Handy when the village has just hanged an innocent.
A new house rule: the same card can appear several times. Four hunters? Three seers? Allowed.
At the deal, everyone sees the list of cards in play, with how many of each, and can check it again any time in the notebook.
“That’s a wolf” and “I insist” can now stand together. Only marks that contradict each other replace one another.
The voice the host picks is the whole table’s. Another phone that tells the story can switch its own, even mid-game.
The host can remove someone from the lobby before the deal. Pictures on the ten screens that had none. Nothing hides under the top bar or the bottom buttons any more. The Witch no longer sees a victim once her healing potion is used. The app is much lighter: pictures arrive on their own at first launch.
The same village, dressed three ways, and storytellers livelier than ever.

In Settings, “Game look” offers Classic, Princess (candy pink, for the youngest) or Commando (army green and robots). Every card and every picture changes with it.
The three storytellers recorded everything again: thirty-six minutes of story, livelier, and no sentence cut off halfway.
Each wolf picks on their own phone and sees the others’ picks. The victim is chosen once the whole pack agrees.
After the verdict, everything stays on screen a few seconds before night falls, and the game says what it is waiting for, such as the hunter choosing whom to take with him.
When I update the game, the game in progress carries on: phones reconnect on their own within a second, and nobody loses their seat.
An optional account, with Google or Facebook, to find your profile and your games on another phone. The game stays fully playable without one.